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∈Jun.2008,Plan to implement the charging mode of Discovery Online.
∈May.2008,Plan to start the open beta test of Discovery Online.
∈Feb.2008,Start to develop the in-game interacting system combined with video and webpages.
∈Jan.2008,Revealed Discovery Online to the public officially.
∈∈Apr.2007,Started a series of tests of Moleitau Tetris, first inserted IGA.
∈Mar.2007,Revealed Moleitau Tetris to the public officially.
∈Jun.2006,Declared to develop the casual educational online game, named Moleitau Tetris.
∈Apr.2006,The number of cumulative registered users of Dekaron exceeded 5 million.
∈Jan.2006,Licensed game Dekaron Dekaron implemented its charging mode and won the “Most anticipated
online game of 2005” from PCHOME.
∈Jan.2006,Finished the development of the original game engine of Discovery Online.
∈Dec.2005,Confirmed the cooperating relationship with Sony Online Entertainment to develop the casual online game, named KungFu Online.
∈Nov.2005,Started the Open beta test of Dekaron within the scope of mainland China, PCU exceeded 140,000.
∈Oct.2005,Licensed game Dekaron won the “Best imported online game” from China Joy.
∈Jan.2005,Declared to develop the world-traveling romantic exploring online game, named Discovery Online.
∈Oct.2004,Signed the contract with South Korean company GAMEHI to operate Dekaron in mainland China.
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